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Despite some odd notes, I can’t help but like the backstory here. Go, Galaxy Racing!It is then, perhaps a shame that the game’s still a bit of a resource hog, doesn’t explain its powerups all too clearly, and has some later tracks that make even a hardcore Future Racing fan like me reach for the airbrakes. Both of them.Formula Fusion, by R8 Games, is, in its way, very traditional Future Racing: There’s a campaign, which unlocks tracks in the rest of the game, there are different craft with different strengths and weaknesses (In the areas of Engine (speed), Handling, Anti-Gravity (Not fully explained, but it seems to deal with pitch adaptation and air control), and Defense), weapons and defensive systems, and other unlocks through in-game currency.It’s actually quite interesting to note how R8 have meddled with the formula, because, on the whole, it’s an improvement. By winning currency in game, you can unlock modifiers for your craft, tuning it to your liking (I like to turn as much as I can as high as I can), adding variation to your weaponry, and unlocking tracks without necessarily having to play through campaign mode. Similarly, within the races themselves, while familiar features abound (Speed boost pads, weapon and shield energy pickups, airbrake turning, and the necessity of good pitch control on faster speed classes), combat is mostly de-emphasised, and some of the nastiest kit a racer can deploy with their weapon charge is actually on the defensive end. One in particular that sticks out is the Flashbang, which, when deployed against you, obscures your vision of the track for just a second, maybe two But even on the slowest speed class, this can lead to hitting a wall, another racer, or missing a vital speed boost pad. Weapons also need to be charged with weapon pickups, and you get very few uses of a weapon unless you’re actively looking to power up your weapons In which case you’re missing those vital boost pads.
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Which you can hit two of at once. And each one you get charges a turbo boost itself.
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Yes, the boost pads are angled.up. No, that doesn’t mean anything Most of the time. ?Visually and aurally, the game is a distinct pleasure, with some great tunes, solid sound effects, clear visuals (especially when motion blur gets turned off), and, as with the early Wipeout games, The Designers Republic give the UX, advertisements, and team logos (among other things) their signature, highly recognisable flair.
The game is mostly clear, interface wise, but this, alas, is a good segue into some of the bad points of Formula Fusion.See, for all its good points, for all that the tournament does allow you to mostly get through without playing the more difficult tracks, the more difficult tracks are very difficult indeed. For all that Atlas Torres is a high octane track, with lots of lovely airtime that pleases my black little heart, it’s also a track that you first encounter on the FF3000 circuit, aka “The third highest speed class in the game, and no god-damn joke”, and it is also a track with an absolutely silly amount of hard turns. As in “Airbrake now, or forever explode in the sky” hard. The cards for improving various craft elements, as well, seem to imply some extra effect, but if there’s any beyond improving, for example, the handling in reality, it’s somewhat difficult to tell. Similarly, despite the “Boost charged” voice clip, you can, in fact, use your boost at any time, it’s just it’s best if you wait until it’s fully charged. Finally, the game is a bit of a resource hog, to the point where even my moderately beefy system needs a run up to get reasonable loading times and silky smooth framerate, rather than a somewhat painful startup and the occasional stutter.
Back of the starting grid? Just means you cry more when I pass you, suckers.Still, if you want to see some solid Future Racing with the emphasis more on the racing end of things (While still having enough “combat” to please your average combat racer), then you definitely can’t go far wrong with Formula Fusion. R8 has quite obviously learned some lessons from their past projects (Yes, the Wipeout games), and, flaws aside, it’s definitely worth the price they’re asking if you can run it.The Mad Welshman is happy so many folks love Anti-Gravity racing. It brings folks from all walks of life, and walls on all walks of life, together!Filed under: by admin.
A worthy successor to Wipeout. Great graphics, good audio, great handling, perfect difficulty (not easy once you choose anything after the first speed class). Finally, after 2 years in Early Access (or more?) the game was released in June 2017. Most bugs were addressed and fixed (some remaining will be fixed soon too I guess).
It has the polished menus the Early Access lacked That's it. A worthy successor to Wipeout. Great graphics, good audio, great handling, perfect difficulty (not easy once you choose anything after the first speed class).
Finally, after 2 years in Early Access (or more?) the game was released in June 2017. Most bugs were addressed and fixed (some remaining will be fixed soon too I guess). It has the polished menus the Early Access lacked and the main options the player has are now obvious.
There are two modes, campaign and just 'race'. As you progress the campaign mode you unlock new tracks and new track versions (in addition to 'day', there are also 'day reverse', 'night' and 'night reverse', the 'night' versions being the coolest imo). You can also unlock tracks by just playing and earning credits which you'll later use to unlock content (that being tracks, weapons, weapon specializations, ship specialization, skins etc). There's LOTS of content to unlock. The tracks, apart from the great graphics, are also very very well designed.
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There are 'industrial' tracks and more 'hi-tech' ones, all very well designed and thought (not just random turns). In the tracks you'll find two different types of pick-ups, weapons (red) and shields (purple). Before the race you'll choose two types of weapons which you will use in the race. There are also the boost pads and a KERS system you can use. An extra plus is key-mapping.
The simple race includes, race, clear race (no weapons), elimination (last ship destroyed after each lap), endurance (the ship with more km covered wins), speed lap (fastest lap wins but counted during normal race), hot-lapping (race alone and hit the leaderboards!). There are five different speed classes for all of the above, from F4000 to Elite. Yes there might be some minor bugs or corrections but I believe that soon all will be fixed (and we're talking about really minor stuff here) At this time, the game is priced at 20€ (starting price) which I believe is a low price for such a quality game (compared to other games). If you used to like Wipeout, I'd advise you to purchase it as long as its price remains low. For my taste, Formula Fusion is FAR AHEAD the competition (RedOut is good but not THAT good).
With a market seemingly saturated with anti-gravity racers presently, it’s hard to carve a niche. R8 Games Ltd’s Formula Fusion has the usual bells and whistles one would come to expect with the genre. High speed, air-brakes, weapons, multiple vehicles, various tracks, a handful of modes and on-line multiplayer.Set in the year 2075 after a global nuclear war, mankind is back on With a market seemingly saturated with anti-gravity racers presently, it’s hard to carve a niche. R8 Games Ltd’s Formula Fusion has the usual bells and whistles one would come to expect with the genre. High speed, air-brakes, weapons, multiple vehicles, various tracks, a handful of modes and on-line multiplayer.
Set in the year 2075 after a global nuclear war, mankind is back on their feet and obviously have a thirst for racing. On launch week, I too had a thirst for racing, however the game was plagued with so many problems I decided that it’d be worth playing other games. Problems included a very noticeable framerate drop whenever there were several vehicles on screen at any given time. This, coupled with numerous little niggles here and there have seen development team R8 hard at work releasing multiple patches, ironing out problems and not only listening to their customers but keeping them up to date with regular status updates – a rare feat a lot of devs seem to shy away from. Graphically the game is rather nice to look at.
Futuristic vistas whiz by at break-neck speed and vehicles look gorgeous as the sun bounces off their shell. It is quick, but struggles in places – even when delving into the options and dialing the graphics down a notch or two. The 6 race modes on offer are fun enough but seem to lack a little something. There’s Race, usual rules apply. Time Trial, for you to lay down your best lap time. Speed Lap, a race with other opponents, where your lap time rather than position counts. Elimination, a mode which takes way, way too long and sees each craft racing around until only one remains & then there is Endurance.
Again, way too long last man standing situation. The Championship campaign here mixes up the game types, however, there seems to be a distinct unbalance away from pure racing, you’re actually more likely to find an endurance event than a standard race. Crafts can be tinkered with in your garage, in that you can change your engine, brakes, anti-grav modules. You can also change your defensive and offensive weapons, including shot-type / pattern.
This is a nice touch but doesn’t bring too much to the table. Unfortunately whilst racing you only ever get one type of offensive weapon (the type you picked previously in your garage / vehicle setup) and one defensive type. Some in-race variation in this department would have gone a long, long way. You’ll find speed-booster pads on the tracks along with primary weapon and shield pick-ups, and you have the ability to charge a turbo boost and release at your leisure.
The UI has recently changed, a mere two and a half weeks into launch, and various tweaks are being constantly added, which begs the question was the game ready for release? But with WipEout Omega Collection being thrust into the public domain, it looks as though R8 fancied getting some much needed attention by striking whilst the iron was hot. It looks like a lot of work has gone in to Formula Fusion and continues to do so, so we won’t write this off yet and who knows, in time this may well be a great racer, but presently you might want to look elsewhere, for example Redout or WipEout Omega Collection.
Due to the speed at which R8 are releasing updates, we will follow suit and update this review accordingly.
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